Articles

Notes on how research gets framed, run and remembered. Written for practitioners rather than for a feed.

“The problem arises when we design a solution for our specific user, but fail to design the path leading to that solution for them.”

We're Trying Hard to Design the Right Solution, But Did We Design the Right Path?

Onboarding & user understanding · 5 min read

A UX teardown of a mental health app's 37-step onboarding — why a brilliant, clinically-backed solution can still lose its users before they ever reach it, and how deferring friction redesigns the path to value.

“When a product outsources the user's decision-making process entirely, eliminating friction ceases to be a design achievement and becomes a product risk.”

When Friction Is Functional: Designing Intentional Boundaries in AI Products

AI products & boundaries · 6 min read

A strategic guide for senior UX researchers and product leads navigating AI architecture decisions — why over-optimization for engagement quietly generates cognitive debt, and the tactical tools that prevent it.

“The first step to becoming a professional researcher is accepting that the player's brain is not a flawless machine — it is an evolved system optimized for saving energy and resources.”

The Gamer's Brain: How Neuroscience and UX Make You a Better Game Researcher

Neuroscience & game research · 5 min read

A deep dive into Dr. Celia Hodent's book The Gamer's Brain, translated into practical guidance for game researchers: how cognitive load, cognitive economy and the brain's limits shape the player experience during design and player research.

“Peripheral vision affects our emotions, and our emotions affect our choices — every decision on a screen starts with watching.”

Have You Ever Thought About the Effect of Visual Perception on Your Design?

Visual perception · 5 min read

How the structure and limitations of the eyes shape design decisions: the difference between central and peripheral vision, the amygdala's role in attention and emotion, and what that means for the choices users make on screen.